Estarion
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Government

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Liosan
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Government Empty Government

Post by Hanibal Smith Sun May 12, 2013 10:03 am

So what are peoples thoughts about where our nations Government is heading or where we want it to go and how it should be run
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Government Empty Re: Government

Post by Esk17 Mon May 13, 2013 5:02 pm

Don't really know that much about politics in this game, so I won't say anything.
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Post by Diablo101 Tue May 14, 2013 7:07 am

Our Closest neighbours is URS (United republic states), and NP (Newport)
I want a war so we can test out the military and war side of the game.... But It would be great if i can get some common stuff such as barracks for soldiers as they recuperate more than nothing......

As President as of this moment... I dunno what to do... Very little people come on Irc and Very little as we can see get on the forum Razz

vOv This shall be interesting... Very Happy
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Post by Hanibal Smith Tue May 14, 2013 10:28 am

Well thats open beta for ya in time we will get there Twisted Evil
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Post by Chrisyou Thu May 16, 2013 3:22 am

Conquer your neighbors and ally those far away.

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Post by Rimshot Wed May 22, 2013 2:03 am

produce cheap weapons and anihalate. lets stimulate

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Post by OneShotPaddy Thu Jun 20, 2013 1:55 am

2 thoughts:

A) Do we have any intel on our neighbors and how strong they are compared to us? Could we ally with one of the larger nations and double team one of the weaker?

B) Do we have different ministers in charge of different kinds of information/production? Such as agriculture, consumer, weapons, military training, etc.?
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Post by Diablo101 Thu Jun 20, 2013 2:20 am

We dont have much Intel. 
I was waiting to hear back from Eagle nation about an alliance, but they Nate sparks internet was down so he never replied. 

Heh, We don't have active people to fulfil those roles at the moment.
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Post by Rimshot Thu Jun 20, 2013 12:13 pm

well I am on every day as long as i have internet. But. I am broke. so best i can do is mine, sell and make ql1 prefabs. well i could if i could sell stuff lol. crap market atm. earthcorp keeps lowering prices.

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Post by OneShotPaddy Fri Jun 21, 2013 4:09 am

So is it possible for us to divide the labor? If we had the starting capitol would it be possible to let Rimshot own a company or two in mining and metallurgy while someone else takes weapons and another takes luxury goods, etc? If we have so few people would it be wise to start organizing them and making ourselves more self-sufficient? 

Or better yet, use our low numbers to our advantage? Trading products to other nations in exchange for something else, thus forming a stronger basis for an alliance?
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Post by Liosan Fri Jun 21, 2013 9:58 am

Well, I have a company with a Q1 mine and Q1 factory in Tolnendra, I could produce steel or whatever, but no one is working there :)Maybe I'm offering too little... I run out of money so I'm working for my competitor (Illirian Helix) now Razz

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Post by Steve Smith 2 Mon Jul 01, 2013 1:04 am

I don't know what to do. I am eager for war and am ready to serve my country in anyway possible.

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Post by Diablo101 Fri Jul 05, 2013 7:21 am

Sounds like a good idea one shot...
I gave up on keeping my company i let the buildings collapse same with my house xDDD
The worse thing is the collapsing buildings.
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Post by Rimshot Sat Jul 06, 2013 3:36 pm

Anyone know the stats for all world alpha.
Wonder if its posible to find out average wages so we can compete and make actual profits in company so money doesn't bankrupt.

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Post by OneShotPaddy Sat Jul 20, 2013 1:18 am

Have we considered temporarily consolidating cities into one? That way we can all work for our companies as needed and properly defend?
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Post by Lianer Fri Aug 02, 2013 7:47 pm

OneShotPaddy wrote:
B) Do we have different ministers in charge of different kinds of information/production? Such as agriculture, consumer, weapons, military training, etc.?

Have we had any improvements here?  Or are we just lost int he wind?

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Post by Esk17 Fri Aug 02, 2013 9:18 pm

We need officials to have ministers and there haven't been a vote yet so...Not really :/
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Post by Diablo101 Sat Aug 10, 2013 3:57 pm

I am planning to do something like that...
But as that has been said no ministers to put incharge of the budgets for the different departments.
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Post by Veneke Mon Aug 26, 2013 5:56 am

Update from the Estarion State Paper:

http://www.worldalpha.com/media/newspaper_post_view/post_id/181


Country Commander: Admiral General Diablo101
Vice Commander: Marshal Veneke

Minister of Defence: General Esk17
Minister of Finances: General Luzerifis

Vacancies:

Minister of Information:
Minister of Domestic Affairs:
Minister of Diplomacy/Foreign Affairs:
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Government Empty Re: Government

Post by Luziferis Mon Aug 26, 2013 12:59 pm

We have progressed one month into the game and we still have unreliable markets with production disruptions.
Part of the reasons is that we have very few active players - we have only 5-10 workers for each key skill with skill level above 10.
Other part of the reasons is lack of organization.

So we need to concentrate on key products and have them produced in enough quantities in each city (have sufficient production both in Tolnedra and Nil)

The key products are: Q1 food, Q1 cellphones, Q1 repair kits, Q1 exercise balls for military

So in each city we need to have enough farms, offices and factories to produce those goods above.
Enough means that competition is high enough to force prices of those goods fall to the following levels:

Q1 food below 14 Ac
Q1 cellphones below 125 Ac
Q1 repair kits below 1530 Ac
Q1 exercise balls below 330 Ac

These can only be achieved if we reduce industrial goods they are made of and raw materials used in the production to the following levels:

In production of food:
Fruits, Grain and Meat below 1.60 Ac

In production of cellphones:
Electronics 18 Ac
Plastic 8 Ac
with raw materials (Silica and Oil) below 1.60 Ac

In production of repair kits:
Bricks 6 Ac
Glass 12 Ac
Steel 8 Ac
and raw materials:
Timber, Clay, Silica, Iron  1.60 Ac

In production of Exercise balls:
Electronics 18 Ac
Plastic 8 Ac
Rubber 8 Ac
Steel 8 Ac
with raw materials (Silica, Oil, Iron) below 1.60 Ac

Once we achieve that independently in both cities we can start thinking about other luxuries

Why these goods are more important than others ?
It is because they allow to maintain your buildings (repair kits) and shorten time needed to restore your health (food) wellness (cellphones) and strength (exercise balls)
Everyone worker should use food and cellphone (1 hour several times in a row)
Every soldier should use food and balls

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Post by Luziferis Mon Aug 26, 2013 1:12 pm

as worker skills go up the targeted prices will be revised downward.
to achieve these targets faster we should specialize - one player should develop one worker skill only. Have in mind that he will only do it if other goods (he can not produce efficiently himself) are priced low enough (otherwise he still will jump from one skill to the other to produce everything by himself)

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